The Battle of Fell Desert
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Devlog
- August 26, 2025 by Chadius#attack roll, #animation, #thermometerSir Camil attacks- it's a critical hit! Now you can see the attack roll animate through the 4 degrees of success. Visual Testing is a pain, especially when you have to code the animation logic by hand... Continue reading
- August 10, 2025 by Chadius#pathfinding, #attack roll, #dice animationSorry Nahla, it's your turn to demonstrate attacks. When you attack, the numbers you rolled will appear as well as the overall result. The goal is to get rid of the text boxes here, and that will happ... Continue reading
- July 26, 2025 by Chadius#Cutscene, #Event Trigger, #Bugfix, #Squaddie SelectorI kicked a hornet's nest of Tech Debt this week, so I'm still not done with the training wheel buff. I had to rework how cutscenes are triggered so I can trigger other events. I added a method to trig... Continue reading
- July 12, 2025 by Chadius#UI, #Status Ailments, #Tabs, #Text, #Refactor, #CleanupNow you can see modifiers and effects on a squaddie when you hover over or click on them. After you Raise Shield with Sir Camil or use Torrent Surge with Nahla you can see the effects. Hover over the... Continue reading
- July 06, 2025 by Chadius#UI, #Attribute Modifier, #Status Effect, #AbsorbWhat does Elusive mean, again? A small tab appears when you select an action with status ailments attached. Hover over them with the mouse to get more detail. I have also added an icon to represent Ab... Continue reading
- June 22, 2025 by Chadius#UI, #Action Selected Tile, #Bugfix, #Pathfinding, #Text WrapAction UI Enhancements The Action Selected Tile was hard to read and understand, so I cleaned it up. Always displays AP cost, range and damage Text can break against multiple lines Text line wrap algo... Continue reading
- May 06, 2025 by Chadius#UI, #Targeting, #File Access, #State MachineUnder the covers, I finished rewriting the targeting system. There was a lot of rewriting that made it easier to test and fix some bugs. But it also took several weeks. As a bonus, only the valid targ... Continue reading
- April 12, 2025 by Chadius#buttons, #ui, #Actions, #State MachineThe start game button has rounded edges. The next 3 weeks will slow down in updates. Expect much smaller updates as I work on Free Range Movement. Rounded buttons The Start Game button and the Fast Fo... Continue reading
- April 05, 2025 by Chadius#State Machine, #UI, #Targeting, #Map Highlight, #Bugfix, #MovementHighlight actors and targets The currently acting squaddie fades in and out, and also has a white circle pulsing from them. This makes it clear who is acting. Also, potential targets glow red. You can... Continue reading
- March 22, 2025 by Chadius#map, #scrolling the map, #drawing the map, #bug fixThis build adds more ways to scroll the map. Click and Drag - Just click on the map and move the mouse. Mouse Wheel - Mouse wheel will scroll vertically by default. Hold Shift to scroll horizontally... Continue reading
- March 07, 2025 by Chadius#ui, #end turn, #faster enemies, #status ailmentThe end turn has a new look. I'm still struggling with the look and feel, but for now I'll make it clear. Under the covers, the old button style has been removed entirely. Skipping text in cutscenes a... Continue reading
- March 01, 2025 by Chadius#Health, #Meter, #UI, #Buttons, #Loading BugMore button updates! Health Meter Above the Action Point Meter is a Health Meter. Had a lot of fun styling this. The bar will pulse faster when you are low on health. Nahla is at full health, 3 out of... Continue reading
- February 10, 2025 by Chadius#title, #action points, #hud, #movementThe Battle for Fell Desert Lady of Arid Tranquility That's the new title and subtitle. We'll keep it simple, have a marketable name that won't cause collisions, and it's mysterious enough to be memora... Continue reading
- January 30, 2025 by Chadius#Action Point Meter, #Character rename, #HUDTorrin's name is Nahla now Say hello to Nahla, formerly known as Torrin. Her stats are the same, but her name is more appropriate. It has roots to Arabic and African languages referring to the first d... Continue reading
- January 23, 2025 by Chadius#demo night, #feedback, #ui, #targetingBoston Indies Demo Night Wow, so much feedback. The UI still sucks, but it's good enough that some people fought through it long enough to ask about gameplay. I got about 7 responses. Here's the highl... Continue reading
- January 01, 2025 by Chadius#UI, #Preview Window, #Race Condition, #Map IconHappy New Years, folks. Preview Window! I'm glad for the week of work off, because this window took way too long. It gave me several ideas to codify UI creation and drawing so I can reuse some of it... Continue reading
- December 19, 2024 by Chadius#Elusive, #Status, #Pathfinding, #Rolling, #DegreeOfSuccess, #0.0.019Elusive lets you pass through enemies Torrin's Torrent Surge now lets her pass through enemies so they can't block her way. Not super useful right now but the next playable character will benefit grea... Continue reading
- October 26, 2024 by Chadius#Mission Statistics, #Critical Hits, #UIRaise Shield works once per turn Disable the Raise Shield action if it's been used already. If the action would try to buff you but fail, it will be disabled. Right now this works for Sir Camil. Torri... Continue reading
- October 20, 2024 by Chadius#ui, #map, #pathfinding, #invalid actionsThis week brings a few UI improvements. Expensive actions are grayed out Torrin's Healing Touch costs 2 Action Points. If she only has 1, it will be grayed out. If you hover over the action, it will t... Continue reading
- October 13, 2024 by Chadius#UI, #Commands, #Attack Animation, #SaveCritical Hits even when you don't roll a 12 Against these enemies, rolling 6+6 was a critical hit, and Torrin and Sir Camil would react by charging in! But 5+6 or 6+5 was also a critical hit. Now, the... Continue reading
- September 27, 2024 by Chadius#Absorb, #Status Effect, #Sir CamilAbsorb When Sir Camil raises his shield, he will absorb 1 HP worth of damage. You can see the big bright Absorb HP in his HUD. When he gets hit he'll lose the absorb first before taking damage. This i... Continue reading
- September 14, 2024 by Chadius#UI, #ui, #TextWindows, #Production, #Version0.0.006Changes for this release: Smaller text boxes so I can position them differently and avoid long lines of text. Acutally using a production build, which should increase performance. You can't stack the... Continue reading
- August 17, 2024 by Chadius#Version0.0.003, #UI, #Armor, #Buff, #ActionPointsRaise Shield in detail Here are some screenshots showcasing Raise Shield in action. An icon showcases Sir Camil's Armor bonus after using Raise Shield. Here's the button for Raise Shield. And the atta... Continue reading