Version 0.0.054 -Attack Icons

I updated the action icons for Nahla and Sir Camil. You can see Sir Camil's new longsword and raised shield icons.
I removed the Yellow tint from the buttons, as they didn't help much or explain what the tint meant. You can see the Action Point cost under the buttons now so the tint wasn't necessary.
The attack roll now animates a bit smoother, starting up and slowing down as it reaches the final values. I don't even look at the math anymore and will find ways to further wind it down.
I also fixed a few more sneaky bugs.
Next time
Fixing those sneaky bugs and the desire to update my project's required libraries means I'm back in the refactoring pit. Adding Strict mode to TypeScript created a lot of drudgery, but it also exposed a few more potential sneaky bugs.
I want to add keyboard configurations to a save file and see if I can dynamically change it during file loads. Then I can expose it as an option in game.
There's a little bit of image optimization I can do to save on the file size. I'm still eyeing SVG assets since I use simple colors.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite8 days ago
- Version 0.0.058 - Dialogue Box Rewrite13 days ago
- Version 0.0.057 - Battle Animation!24 days ago
- Release 0.0.56 Smooth map movement animation36 days ago
- Version 0.0.055 - Smooth Attack Roll Animation41 days ago
- Engine update51 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons64 days ago
- Version 0.0.052 - Keyboard controls to select actions69 days ago
- Release 0.0.051: Attack Roll Thermometer75 days ago
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