Version 0.0.054 -Attack Icons

I updated the action icons for Nahla and Sir Camil. You can see Sir Camil's new longsword and raised shield icons.
I removed the Yellow tint from the buttons, as they didn't help much or explain what the tint meant. You can see the Action Point cost under the buttons now so the tint wasn't necessary.
The attack roll now animates a bit smoother, starting up and slowing down as it reaches the final values. I don't even look at the math anymore and will find ways to further wind it down.
I also fixed a few more sneaky bugs.
Next time
Fixing those sneaky bugs and the desire to update my project's required libraries means I'm back in the refactoring pit. Adding Strict mode to TypeScript created a lot of drudgery, but it also exposed a few more potential sneaky bugs.
I want to add keyboard configurations to a save file and see if I can dynamically change it during file loads. Then I can expose it as an option in game.
There's a little bit of image optimization I can do to save on the file size. I'm still eyeing SVG assets since I use simple colors.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Engine update5 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons18 days ago
- Version 0.0.052 - Keyboard controls to select actions23 days ago
- Release 0.0.051: Attack Roll Thermometer29 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme39 days ago
- Version 0.0.049: Animated dice rolling and speedup45 days ago
- Version 0.0.048: Training Wheels are go51 days ago
- Version 0.0.047: New Reaction Drop60 days ago
- Nahla Sketch67 days ago
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