Version 0.0.057 - Battle Animation!
The Battle of Fell Desert » Devlog

Battle animations have been reworked entirely.
- All new animations: Attacking, Critical Hits, Healing. If it had an animation before it has a new one now.
- Added ease in/ease out animation
- Sprites can move in a line, a parabola (like our demon friend in the video), or a wave (if the demon survived you'd see it stagger back.)
- UI cleanup to give more space to messages and remove too much text.
This took over a week of adding math and reworking the animation system altogether. But it worked out well. I also simplified some of the attack descriptions. Working on this project has shown me my philosophies behind coding change over time, and I've had to retrofit my old stuff.
What's next?
The text sizes are too inconsistent. The uneven text font is annoying me, and I want finer control over when I try to shrink text versus when I try to add more lines of text. I also want to add variable text box widths.
Files
fell-desert.zip Play in browser
53 days ago
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite37 days ago
- Version 0.0.058 - Dialogue Box Rewrite42 days ago
- Release 0.0.56 Smooth map movement animation65 days ago
- Version 0.0.055 - Smooth Attack Roll Animation70 days ago
- Engine update80 days ago
- Version 0.0.054 -Attack Icons84 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons93 days ago
- Version 0.0.052 - Keyboard controls to select actions98 days ago
- Release 0.0.051: Attack Roll ThermometerAug 26, 2025
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