Release 0.0.051: Attack Roll Thermometer
The Battle of Fell Desert » Devlog

Now you can see the attack roll animate through the 4 degrees of success.
Visual Testing is a pain, especially when you have to code the animation logic by hand. It's hard to test while keeping it generic. I don't want my tests to be so brittle it collapses when I change the algorithm.
There are more animation improvements I want to go through, and the colors are awful. I'll have to work on palettes another day.
What's next?
I did get some inspiration for programming animation, so I'll start working on that.
There's some UI tweaks I want to work on - it's not clear when teammates end their turn.
I also have to work on some tooling in the background that isn't player facing.
Files
fell-desert.zip Play in browser
69 days ago
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite2 days ago
- Version 0.0.058 - Dialogue Box Rewrite7 days ago
- Version 0.0.057 - Battle Animation!18 days ago
- Release 0.0.56 Smooth map movement animation29 days ago
- Version 0.0.055 - Smooth Attack Roll Animation35 days ago
- Engine update44 days ago
- Version 0.0.054 -Attack Icons49 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons57 days ago
- Version 0.0.052 - Keyboard controls to select actions63 days ago
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