Release 0.0.051: Attack Roll Thermometer
The Battle of Fell Desert » Devlog
Now you can see the attack roll animate through the 4 degrees of success.
Visual Testing is a pain, especially when you have to code the animation logic by hand. It's hard to test while keeping it generic. I don't want my tests to be so brittle it collapses when I change the algorithm.
There are more animation improvements I want to go through, and the colors are awful. I'll have to work on palettes another day.
What's next?
I did get some inspiration for programming animation, so I'll start working on that.
There's some UI tweaks I want to work on - it's not clear when teammates end their turn.
I also have to work on some tooling in the background that isn't player facing.
Files
fell-desert.zip Play in browser
10 days ago
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.052 - Keyboard controls to select actions4 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme20 days ago
- Version 0.0.049: Animated dice rolling and speedup26 days ago
- Version 0.0.048: Training Wheels are go32 days ago
- Version 0.0.047: New Reaction Drop41 days ago
- Nahla Sketch48 days ago
- Version 0.0.046: Status Ailment Tabs55 days ago
- Version 0.0.045: Action Hints61 days ago
- Version 0.0.044: Dialogue text formatting67 days ago
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