Version 0.0.053 - Action Point Cost under the Action Buttons
The Battle of Fell Desert » Devlog

Why not put the action point costs below the button? Now you can see how many action points it takes to use your sword and healing power. I'll retire the yellow tinted buttons soon - I don't think it's intuitive.
Behind the scenes, I spent most of this week working on getting rid of TypeScript Enums. turns out the new versions of TypeScript don't like them. So much work for autocomplete. I also built the linear interpolation into a new library - I hope to integrate that soon.
Finally I started working on new action icons. They have a bit more design and art style. I'll start bringing those in over the next few weeks.
My current focus is to make your round of actions clear.
Files
fell-desert.zip Play in browser
2 days ago
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.052 - Keyboard controls to select actions7 days ago
- Release 0.0.051: Attack Roll Thermometer13 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme23 days ago
- Version 0.0.049: Animated dice rolling and speedup29 days ago
- Version 0.0.048: Training Wheels are go35 days ago
- Version 0.0.047: New Reaction Drop44 days ago
- Nahla Sketch51 days ago
- Version 0.0.046: Status Ailment Tabs58 days ago
- Version 0.0.045: Action Hints64 days ago
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