Version 0.0.053 - Action Point Cost under the Action Buttons
The Battle of Fell Desert » Devlog

Why not put the action point costs below the button? Now you can see how many action points it takes to use your sword and healing power. I'll retire the yellow tinted buttons soon - I don't think it's intuitive.
Behind the scenes, I spent most of this week working on getting rid of TypeScript Enums. turns out the new versions of TypeScript don't like them. So much work for autocomplete. I also built the linear interpolation into a new library - I hope to integrate that soon.
Finally I started working on new action icons. They have a bit more design and art style. I'll start bringing those in over the next few weeks.
My current focus is to make your round of actions clear.
Files
fell-desert.zip Play in browser
48 days ago
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.057 - Battle Animation!8 days ago
- Release 0.0.56 Smooth map movement animation20 days ago
- Version 0.0.055 - Smooth Attack Roll Animation25 days ago
- Engine update35 days ago
- Version 0.0.054 -Attack Icons39 days ago
- Version 0.0.052 - Keyboard controls to select actions53 days ago
- Release 0.0.051: Attack Roll Thermometer59 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme69 days ago
- Version 0.0.049: Animated dice rolling and speedup75 days ago
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