Version 0.0.030: End Turn Button


The end turn has a new look. I'm still struggling with the look and feel, but for now I'll make it clear.

Under the covers, the old button style has been removed entirely. Skipping text in cutscenes also has a new button that can handle toggles.

Explain status ailments

Elusive? Hustle? What do those status ailments mean? As a bandaid, the action result now explains what they mean. There's a more permanent solution I need to do, but not now!

Enemy turns end faster

If the enemy is offscreen, we don't animate them ending their turn. We'll animate if they move on screen but otherwise it ends immediately. Also the enemy action points refill once the turn ends.

What's next?

  • I need to update the tutorial, it's too concise.
  • I need to prepare to change how movement works, I know it will take a while and I need to support the old and new methods.

Files

fell-desert.zip Play in browser
56 days ago

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