Version 0.0.030: End Turn Button
The Battle of Fell Desert » Devlog

The end turn has a new look. I'm still struggling with the look and feel, but for now I'll make it clear.
Under the covers, the old button style has been removed entirely. Skipping text in cutscenes also has a new button that can handle toggles.
Explain status ailments
Elusive? Hustle? What do those status ailments mean? As a bandaid, the action result now explains what they mean. There's a more permanent solution I need to do, but not now!
Enemy turns end faster
If the enemy is offscreen, we don't animate them ending their turn. We'll animate if they move on screen but otherwise it ends immediately. Also the enemy action points refill once the turn ends.
What's next?
- I need to update the tutorial, it's too concise.
- I need to prepare to change how movement works, I know it will take a while and I need to support the old and new methods.
Files
fell-desert.zip Play in browser
Mar 01, 2025
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.053 - Action Point Cost under the Action Buttons1 day ago
- Version 0.0.052 - Keyboard controls to select actions6 days ago
- Release 0.0.051: Attack Roll Thermometer12 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme22 days ago
- Version 0.0.049: Animated dice rolling and speedup28 days ago
- Version 0.0.048: Training Wheels are go34 days ago
- Version 0.0.047: New Reaction Drop43 days ago
- Nahla Sketch50 days ago
- Version 0.0.046: Status Ailment Tabs57 days ago
- Version 0.0.045: Action Hints63 days ago
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