Version 0.0.030: End Turn Button
The Battle of Fell Desert » Devlog

The end turn has a new look. I'm still struggling with the look and feel, but for now I'll make it clear.
Under the covers, the old button style has been removed entirely. Skipping text in cutscenes also has a new button that can handle toggles.
Explain status ailments
Elusive? Hustle? What do those status ailments mean? As a bandaid, the action result now explains what they mean. There's a more permanent solution I need to do, but not now!
Enemy turns end faster
If the enemy is offscreen, we don't animate them ending their turn. We'll animate if they move on screen but otherwise it ends immediately. Also the enemy action points refill once the turn ends.
What's next?
- I need to update the tutorial, it's too concise.
- I need to prepare to change how movement works, I know it will take a while and I need to support the old and new methods.
Files
fell-desert.zip Play in browser
56 days ago
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.036: Smarter targeting for helpful abilities21 hours ago
- Version 0.0.035: Cooldown and rounded buttons14 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting21 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup30 days ago
- Version 0.0.032 - Scroll that Map35 days ago
- Version 0.0.031: New moves, New tutorial42 days ago
- Version 0.0.029: Health Meter and Buttons56 days ago
- Version 0.0.028: Title Screen buttons show a hover state62 days ago
- Version 0.0.027: Squaddie Selector68 days ago
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