Version 0.0.041: Stability and Performance
The Battle of Fell Desert » Devlog
A big performance boost during player turns. The Pathfinding algorithm is only run at the start of your turn and after your move. Used to be called every frame you tried to move. Whoops.
I'll work on a few minor updates next week (traveling to see my folks) and then I'll work on trying to replay battle scripts.
Files
fell-desert.zip Play in browser
Jun 08, 2025
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.057 - Battle Animation!8 days ago
- Release 0.0.56 Smooth map movement animation20 days ago
- Version 0.0.055 - Smooth Attack Roll Animation25 days ago
- Engine update35 days ago
- Version 0.0.054 -Attack Icons39 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons48 days ago
- Version 0.0.052 - Keyboard controls to select actions53 days ago
- Release 0.0.051: Attack Roll Thermometer59 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme69 days ago
- Version 0.0.049: Animated dice rolling and speedup75 days ago
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