Version 0.0.041: Stability and Performance
The Battle of Fell Desert » Devlog
A big performance boost during player turns. The Pathfinding algorithm is only run at the start of your turn and after your move. Used to be called every frame you tried to move. Whoops.
I'll work on a few minor updates next week (traveling to see my folks) and then I'll work on trying to replay battle scripts.
Files
fell-desert.zip Play in browser
4 days ago
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.040: Chance to hit update11 days ago
- Version 0.0.039: Minor Fix, New Portrait18 days ago
- Version 0.0.038: Free Range Movement23 days ago
- Version 0.0.037: Targeting updates37 days ago
- Version 0.0.036: Smarter targeting for helpful abilities46 days ago
- Version 0.0.035: Cooldown and rounded buttons60 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting67 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup76 days ago
- Version 0.0.032 - Scroll that Map81 days ago
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