Version 0.0.041: Stability and Performance
The Battle of Fell Desert » Devlog
A big performance boost during player turns. The Pathfinding algorithm is only run at the start of your turn and after your move. Used to be called every frame you tried to move. Whoops.
I'll work on a few minor updates next week (traveling to see my folks) and then I'll work on trying to replay battle scripts.
Files
fell-desert.zip Play in browser
Jun 08, 2025
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite52 days ago
- Version 0.0.058 - Dialogue Box Rewrite57 days ago
- Version 0.0.057 - Battle Animation!68 days ago
- Release 0.0.56 Smooth map movement animation80 days ago
- Version 0.0.055 - Smooth Attack Roll Animation85 days ago
- Engine update95 days ago
- Version 0.0.054 -Attack Icons99 days ago
- Version 0.0.053 - Action Point Cost under the Action ButtonsSep 06, 2025
- Version 0.0.052 - Keyboard controls to select actionsSep 01, 2025
- Release 0.0.051: Attack Roll ThermometerAug 26, 2025
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