Version 0.0.040: Chance to hit update

Action Preview now shows the real chance to hit
The game rolls 2 six sided dice to determine hit rates. I now display that chance out of 36. In the screenshot, there is a 21 out of 36 chance to crit, a 14 out of 36 chance to hit, 1 out of 36 chance to miss and you cannot botch, it's a 0 out of 36 chance. Some of the feedback I got mentioned the percentages were difficult to derive and understand, so I made it more direct.
I also added horizontal bars to represent each chance so you can tell hit rate distribution at a glance.
Bug Fix: You can switch actions and targets after cancelling the target
The game softlocked if you had 2 targets to choose from and you picked 1 and then cancelled, and tried to pick another. State Machine had too much state lingering around. There were also processes that stepped on each other's toes and prevented you from switching to another teammate. Fixed (hopefully)
What's next?
- More art for the game cover. I'm falling behind for game art. Music class is fun!
- The game slows down near the finale. Is there a performance issue I need to profile? Maybe the Pathfinding is having trouble.
- Highlight teammates with a different color.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.053 - Action Point Cost under the Action Buttons1 day ago
- Version 0.0.052 - Keyboard controls to select actions6 days ago
- Release 0.0.051: Attack Roll Thermometer12 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme22 days ago
- Version 0.0.049: Animated dice rolling and speedup28 days ago
- Version 0.0.048: Training Wheels are go34 days ago
- Version 0.0.047: New Reaction Drop43 days ago
- Nahla Sketch50 days ago
- Version 0.0.046: Status Ailment Tabs57 days ago
- Version 0.0.045: Action Hints63 days ago
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