Version 0.0.037: Targeting updates
The Battle of Fell Desert » Devlog
Under the covers, I finished rewriting the targeting system. There was a lot of rewriting that made it easier to test and fix some bugs. But it also took several weeks. As a bonus, only the valid targets can be highlighted.
I also rearranged the save/load buttons as a vertical stack. Itch.io's "Add to collection" button was blocking the Load button.
FINALLY, I can start working on movement. I need to change logic and possibly make a new state machine so I can isolate more bugs.
Files
fell-desert.zip Play in browser
May 05, 2025
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.053 - Action Point Cost under the Action Buttons1 day ago
- Version 0.0.052 - Keyboard controls to select actions6 days ago
- Release 0.0.051: Attack Roll Thermometer12 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme22 days ago
- Version 0.0.049: Animated dice rolling and speedup28 days ago
- Version 0.0.048: Training Wheels are go34 days ago
- Version 0.0.047: New Reaction Drop43 days ago
- Nahla Sketch50 days ago
- Version 0.0.046: Status Ailment Tabs57 days ago
- Version 0.0.045: Action Hints63 days ago
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