Nahla Sketch
The Battle of Fell Desert » Devlog

Resketching Nahla
Working on redrawing the main characters of the campaign. I have a sketch for Nahla figured out. I'm working on Sir Camil now.
Last week: Debug Mode
To get more control over the game I added a debug mode that lets me override enemy behavior so they can't attack. I hope to add instant kill, teleportation, auto hit, auto crit, and repainting the map. But the player doesn't have access to these tools, so there's nothing worth releasing right now.
What's Next?
To help ease players into learning the controls, I'll add a "first time" flag so enemies will take it easy while players struggle to learn the controls. From my last playtesting session I learned throwing people in the deep end just confuses them.
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.046: Status Ailment Tabs9 days ago
- Version 0.0.045: Action Hints14 days ago
- Version 0.0.044: Dialogue text formatting21 days ago
- Version 0.0.043: Action Description28 days ago
- Version 0.0.042: Friendly targets turn green36 days ago
- Version 0.0.041: Stability and Performance43 days ago
- Version 0.0.040: Chance to hit update50 days ago
- Version 0.0.039: Minor Fix, New Portrait58 days ago
- Version 0.0.038: Free Range Movement62 days ago
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