Nahla Sketch


Resketching Nahla

Working on redrawing the main characters of the campaign. I have a sketch for Nahla figured out. I'm working on Sir Camil now.

Last week: Debug Mode

To get more control over the game I added a debug mode that lets me override enemy behavior so they can't attack. I hope to add instant kill, teleportation, auto hit, auto crit, and repainting the map. But the player doesn't have access to these tools, so there's nothing worth releasing right now.

What's Next?

To help ease players into learning the controls, I'll add a "first time" flag so enemies will take it easy while players struggle to learn the controls. From my last playtesting session I learned throwing people in the deep end just confuses them.

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