Nahla Sketch
The Battle of Fell Desert » Devlog

Resketching Nahla
Working on redrawing the main characters of the campaign. I have a sketch for Nahla figured out. I'm working on Sir Camil now.
Last week: Debug Mode
To get more control over the game I added a debug mode that lets me override enemy behavior so they can't attack. I hope to add instant kill, teleportation, auto hit, auto crit, and repainting the map. But the player doesn't have access to these tools, so there's nothing worth releasing right now.
What's Next?
To help ease players into learning the controls, I'll add a "first time" flag so enemies will take it easy while players struggle to learn the controls. From my last playtesting session I learned throwing people in the deep end just confuses them.
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.052 - Keyboard controls to select actions3 days ago
- Release 0.0.051: Attack Roll Thermometer8 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme19 days ago
- Version 0.0.049: Animated dice rolling and speedup25 days ago
- Version 0.0.048: Training Wheels are go31 days ago
- Version 0.0.047: New Reaction Drop39 days ago
- Version 0.0.046: Status Ailment Tabs54 days ago
- Version 0.0.045: Action Hints59 days ago
- Version 0.0.044: Dialogue text formatting66 days ago
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