Version 0.0.043: Action Description

Action UI Enhancements
The Action Selected Tile was hard to read and understand, so I cleaned it up.
- Always displays AP cost, range and damage
- Text can break against multiple lines
Text line wrap algorithm was hard but fun to figure out.
Tutorial Update
The tutorial was long and front-loaded, so I reduced the initial conversation. Nahla and Sir Camil are now more aware of game mechanics and will talk about it during the mission.
Bug Fixes
Typescript doesn't really understand pass by reference, and this leads to pathfinding errors when you load save files. Should be fixed now.
What's Next?
Now that I can wrap text easily, I have a bunch of rewriting to do for the dialogs, they have their own word wrapping code (none) that is very old and should be replaced.
I brainstormed a way to showcase terms like Hustle, Armor and Elusive and put them on screen where the player can quickly access them.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.042: Friendly targets turn green14 days ago
- Version 0.0.041: Stability and Performance21 days ago
- Version 0.0.040: Chance to hit update28 days ago
- Version 0.0.039: Minor Fix, New Portrait35 days ago
- Version 0.0.038: Free Range Movement40 days ago
- Version 0.0.037: Targeting updates54 days ago
- Version 0.0.036: Smarter targeting for helpful abilities63 days ago
- Version 0.0.035: Cooldown and rounded buttons77 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting84 days ago
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