Version 0.0.043: Action Description

Action UI Enhancements
The Action Selected Tile was hard to read and understand, so I cleaned it up.
- Always displays AP cost, range and damage
- Text can break against multiple lines
Text line wrap algorithm was hard but fun to figure out.
Tutorial Update
The tutorial was long and front-loaded, so I reduced the initial conversation. Nahla and Sir Camil are now more aware of game mechanics and will talk about it during the mission.
Bug Fixes
Typescript doesn't really understand pass by reference, and this leads to pathfinding errors when you load save files. Should be fixed now.
What's Next?
Now that I can wrap text easily, I have a bunch of rewriting to do for the dialogs, they have their own word wrapping code (none) that is very old and should be replaced.
I brainstormed a way to showcase terms like Hustle, Armor and Elusive and put them on screen where the player can quickly access them.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.057 - Battle Animation!9 days ago
- Release 0.0.56 Smooth map movement animation20 days ago
- Version 0.0.055 - Smooth Attack Roll Animation25 days ago
- Engine update35 days ago
- Version 0.0.054 -Attack Icons39 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons48 days ago
- Version 0.0.052 - Keyboard controls to select actions53 days ago
- Release 0.0.051: Attack Roll Thermometer59 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme69 days ago
- Version 0.0.049: Animated dice rolling and speedup75 days ago
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