More Raise Shield updates



Raise Shield in detail
Here are some screenshots showcasing Raise Shield in action.
- An icon showcases Sir Camil's Armor bonus after using Raise Shield.
- Here's the button for Raise Shield.
- And the attack window showcasing the Armor bonus. Normally Sir Camil's Armor is 8, but with his Shield Raised it is 9.
Reduces his chance to get hit from to 15/36 (41%) to 10/36 (27%). I want to add an Absorb effect to give him temporary health against the first blow.
Updated Summary Display
While fixing the bug I introduced in the last build, I decided to hide the Action Points meter for enemies. You don't need to see it since it doesn't change during your turn. I have also renamed "Act" to "AP" to keep it consistent with HP. The game terminology uses "Action Points" to be similar to "Hit Points".
What's next?
Clicking on an enemy moves you toward it.
I have modeled attacking an enemy like Tactics Ogre, Pathfinder, and Fire Emblem: you move into position and then choose to attack the enemy next to you. But playtesting has shown me people who play more like Chess (and more recent Fire Emblem games.) They choose the enemy they want to attack, then choose their weapon.
If you choose Sir Camil or Torrin and then choose an enemy in range, they'll try to get as close as they can while keeping at least one action to attack. If they can't, they won't move (and a popup window will explain why they won't move there.)
I hope to have this ready by the end of the month, but I will be on vacation soon.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.036: Smarter targeting for helpful abilities1 day ago
- Version 0.0.035: Cooldown and rounded buttons14 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting22 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup31 days ago
- Version 0.0.032 - Scroll that Map36 days ago
- Version 0.0.031: New moves, New tutorial42 days ago
- Version 0.0.030: End Turn Button51 days ago
- Version 0.0.029: Health Meter and Buttons56 days ago
- Version 0.0.028: Title Screen buttons show a hover state62 days ago
- Version 0.0.027: Squaddie Selector68 days ago
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