Action Buttons are closer. Look at that tech debt!



New button placement
The action buttons have been moved from the bottom of the screen to nearby your mouse when you click. Now you don't have to travel as far to attack or end your turn.
The move button pulls double duty to hide the interface so you can click on the map. It also maintains consistency for those who like to choose the "move" action before moving. I saw players getting confused about the inconsistency during demo night.
The HUD is also cleaned up to show a picture of the squaddie. Eventually I will add an Info window to show more abilities and statistics. This will also prevent players from trying to command the enemy units (I saw this during testing as well.)
So much tech debt
This took a long time to publish because there is too much coupling between objects. If they don't work together in perfect harmony then a flag is wrong and creates unexpected behavior. I had to pull this back from launch at least twice to fix bugs I only caught during final smoke testing.
I'll be using more event driven architecture to separate responsibilities soon. But I wanted to get this out before US Independence Day. Alright, back to the refactor factory for me!
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.053 - Action Point Cost under the Action Buttons3 days ago
- Version 0.0.052 - Keyboard controls to select actions8 days ago
- Release 0.0.051: Attack Roll Thermometer14 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme24 days ago
- Version 0.0.049: Animated dice rolling and speedup30 days ago
- Version 0.0.048: Training Wheels are go36 days ago
- Version 0.0.047: New Reaction Drop45 days ago
- Nahla Sketch52 days ago
- Version 0.0.046: Status Ailment Tabs59 days ago
- Version 0.0.045: Action Hints65 days ago
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