Smaller Text boxes
The Battle of Fell Desert » Devlog

Changes for this release:
- Smaller text boxes so I can position them differently and avoid long lines of text.
- Acutally using a production build, which should increase performance.
- You can't stack the same buff repeatedly, and the game will tell you when there is no change. Sir Camil cannot raise his shield 3 times to get triple the defense, for example.
Next up:
- Clean up the overlay when you hover over squaddies. It's hard to read your movement as well as enemy movement, so I want to work on a different overlay.
- Add an Absorb buff. This gives temporary hit points that can't be healed but are removed first. Sir Camil can raise his shield and take some temporary damage.
Files
torrins-trial.zip Play in browser
Sep 14, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.041: Stability and Performance6 days ago
- Version 0.0.040: Chance to hit update13 days ago
- Version 0.0.039: Minor Fix, New Portrait20 days ago
- Version 0.0.038: Free Range Movement25 days ago
- Version 0.0.037: Targeting updates39 days ago
- Version 0.0.036: Smarter targeting for helpful abilities48 days ago
- Version 0.0.035: Cooldown and rounded buttons62 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting69 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup78 days ago
- Version 0.0.032 - Scroll that Map83 days ago
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