Smaller Text boxes
The Battle of Fell Desert » Devlog

Changes for this release:
- Smaller text boxes so I can position them differently and avoid long lines of text.
- Acutally using a production build, which should increase performance.
- You can't stack the same buff repeatedly, and the game will tell you when there is no change. Sir Camil cannot raise his shield 3 times to get triple the defense, for example.
Next up:
- Clean up the overlay when you hover over squaddies. It's hard to read your movement as well as enemy movement, so I want to work on a different overlay.
- Add an Absorb buff. This gives temporary hit points that can't be healed but are removed first. Sir Camil can raise his shield and take some temporary damage.
Files
torrins-trial.zip Play in browser
Sep 14, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.053 - Action Point Cost under the Action Buttons1 day ago
- Version 0.0.052 - Keyboard controls to select actions6 days ago
- Release 0.0.051: Attack Roll Thermometer12 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme22 days ago
- Version 0.0.049: Animated dice rolling and speedup28 days ago
- Version 0.0.048: Training Wheels are go34 days ago
- Version 0.0.047: New Reaction Drop43 days ago
- Nahla Sketch50 days ago
- Version 0.0.046: Status Ailment Tabs57 days ago
- Version 0.0.045: Action Hints63 days ago
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