Animation Update for Critical Hits
The Battle of Fell Desert » Devlog
Critical Hits even when you don't roll a 12
Against these enemies, rolling 6+6 was a critical hit, and Torrin and Sir Camil would react by charging in!
But 5+6 or 6+5 was also a critical hit. Now, the critical animation will play in those situations.
More "Out of Range" alerts
When you click out of range you'll see more "Out of Range" pop ups. So now it's clear the game recognized your attempt to move and will tell you why it failed.
Save File version matches build version
These used to be different version names, but now they both match.
What's next?
- Update pathing so player squaddies don't walk through enemy squaddies (the logic does pay attention to this but the animation does not)
- Disable actions that have no chance of working (no point to Raise Shield twice in a row or healing when everyone is at full HP)
- More refactoring behind the scenes
Files
torrins-trial.zip Play in browser
Oct 13, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite32 days ago
- Version 0.0.058 - Dialogue Box Rewrite37 days ago
- Version 0.0.057 - Battle Animation!49 days ago
- Release 0.0.56 Smooth map movement animation60 days ago
- Version 0.0.055 - Smooth Attack Roll Animation65 days ago
- Engine update75 days ago
- Version 0.0.054 -Attack Icons79 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons88 days ago
- Version 0.0.052 - Keyboard controls to select actions93 days ago
- Release 0.0.051: Attack Roll Thermometer99 days ago
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