Animation Update for Critical Hits
The Battle of Fell Desert » Devlog
Critical Hits even when you don't roll a 12
Against these enemies, rolling 6+6 was a critical hit, and Torrin and Sir Camil would react by charging in!
But 5+6 or 6+5 was also a critical hit. Now, the critical animation will play in those situations.
More "Out of Range" alerts
When you click out of range you'll see more "Out of Range" pop ups. So now it's clear the game recognized your attempt to move and will tell you why it failed.
Save File version matches build version
These used to be different version names, but now they both match.
What's next?
- Update pathing so player squaddies don't walk through enemy squaddies (the logic does pay attention to this but the animation does not)
- Disable actions that have no chance of working (no point to Raise Shield twice in a row or healing when everyone is at full HP)
- More refactoring behind the scenes
Files
torrins-trial.zip Play in browser
Oct 13, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.036: Smarter targeting for helpful abilities1 day ago
- Version 0.0.035: Cooldown and rounded buttons14 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting22 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup31 days ago
- Version 0.0.032 - Scroll that Map36 days ago
- Version 0.0.031: New moves, New tutorial42 days ago
- Version 0.0.030: End Turn Button51 days ago
- Version 0.0.029: Health Meter and Buttons56 days ago
- Version 0.0.028: Title Screen buttons show a hover state62 days ago
- Version 0.0.027: Squaddie Selector68 days ago
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