Version 0.0.031: New moves, New tutorial

Longer tutorial
My tutorial was too brief - too much information at once, not enough information to assure players. So now I try to spell out more information. There are still pages that are too cramped, but I'll need more feedback before I make a move.
Pathfinding Rewrite leads to more aggressivon
I finially rewrote my Pathfinding algorithm. It will be easier to reuse for things that aren't maps, and it's easier to debug. I love deleting 3000 lines of code! As a side effect I had to rewrite some of the AI and now the enemies are more aggressive. Some testers found the old AI too passive, so this will help spice things up for now.
All chances to hit are shown
Percentages have to add up to 100%, right? I was omiting one of the 4 outcomes to save on room but that led to more confusion. So instead you can see all four outcomes.
What's next?
I want to rewrite movement so you can move freely within a zone until you decide to act. I'll start taking steps to rewrite my code to support this.
Scroll map controls: either click and drag the mouse or use the mouse wheel.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.036: Smarter targeting for helpful abilities18 hours ago
- Version 0.0.035: Cooldown and rounded buttons14 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting21 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup30 days ago
- Version 0.0.032 - Scroll that Map35 days ago
- Version 0.0.030: End Turn Button50 days ago
- Version 0.0.029: Health Meter and Buttons56 days ago
- Version 0.0.028: Title Screen buttons show a hover state62 days ago
- Version 0.0.027: Squaddie Selector68 days ago
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