Version 0.0.031: New moves, New tutorial

Longer tutorial
My tutorial was too brief - too much information at once, not enough information to assure players. So now I try to spell out more information. There are still pages that are too cramped, but I'll need more feedback before I make a move.
Pathfinding Rewrite leads to more aggressivon
I finially rewrote my Pathfinding algorithm. It will be easier to reuse for things that aren't maps, and it's easier to debug. I love deleting 3000 lines of code! As a side effect I had to rewrite some of the AI and now the enemies are more aggressive. Some testers found the old AI too passive, so this will help spice things up for now.
All chances to hit are shown
Percentages have to add up to 100%, right? I was omiting one of the 4 outcomes to save on room but that led to more confusion. So instead you can see all four outcomes.
What's next?
I want to rewrite movement so you can move freely within a zone until you decide to act. I'll start taking steps to rewrite my code to support this.
Scroll map controls: either click and drag the mouse or use the mouse wheel.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite37 days ago
- Version 0.0.058 - Dialogue Box Rewrite42 days ago
- Version 0.0.057 - Battle Animation!53 days ago
- Release 0.0.56 Smooth map movement animation64 days ago
- Version 0.0.055 - Smooth Attack Roll Animation70 days ago
- Engine update79 days ago
- Version 0.0.054 -Attack Icons84 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons92 days ago
- Version 0.0.052 - Keyboard controls to select actions98 days ago
- Release 0.0.051: Attack Roll ThermometerAug 26, 2025
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