Version 0.0.031: New moves, New tutorial


Longer tutorial

My tutorial was too brief - too much information at once, not enough information to assure players. So now I try to spell out more information. There are still pages that are too cramped, but I'll need more feedback before I make a move.

Pathfinding Rewrite leads to more aggressivon

I finially rewrote my Pathfinding algorithm. It will be easier to reuse for things that aren't maps, and it's easier to debug. I love deleting 3000 lines of code! As a side effect I had to rewrite some of the AI and now the enemies are more aggressive. Some testers found the old AI too passive, so this will help spice things up for now.

All chances to hit are shown

Percentages have to add up to 100%, right? I was omiting one of the 4 outcomes to save on room but that led to more confusion. So instead you can see all four outcomes.

What's next?

I want to rewrite movement so you can move freely within a zone until you decide to act. I'll start taking steps to rewrite my code to support this.

Scroll map controls: either click and drag the mouse or use the mouse wheel.

Files

fell-desert.zip Play in browser
41 days ago

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