Version 0.0.23: KO!

Just in time for Demo Night.
KO!
If your attack deals enough damage to defeat the target, the forecast will show "KO!" Here's a screenshot of Torrin about to blast a demon to oblivion.
Loading Fixes
Asynchronous loading is hard. Sometimes the game would start before the images load and you couldn't see your characters. Sometimes the load would work but you'd see a "Load Failed" message. If you loaded a different file, you would be blocked from loading. I added a bug fix.
Free time: improved searching
"AI for Games" by Ian Millington has some great implementations on pathfinding. I implemented some of the algorithms but I haven't added them yet. Won't be for a while.
Boston Indies Demo Night
Monday, January 20. Aeronaut Brewing Company. Come see and play several games on display, including Torrin's Trial. I'll have a bunch of ideas from the night that I'm certain will wreck whatever development plans I had in store.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.036: Smarter targeting for helpful abilities1 day ago
- Version 0.0.035: Cooldown and rounded buttons14 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting22 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup31 days ago
- Version 0.0.032 - Scroll that Map36 days ago
- Version 0.0.031: New moves, New tutorial42 days ago
- Version 0.0.030: End Turn Button51 days ago
- Version 0.0.029: Health Meter and Buttons56 days ago
- Version 0.0.028: Title Screen buttons show a hover state62 days ago
- Version 0.0.027: Squaddie Selector68 days ago
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