Version 0.0.23: KO!

Just in time for Demo Night.
KO!
If your attack deals enough damage to defeat the target, the forecast will show "KO!" Here's a screenshot of Torrin about to blast a demon to oblivion.
Loading Fixes
Asynchronous loading is hard. Sometimes the game would start before the images load and you couldn't see your characters. Sometimes the load would work but you'd see a "Load Failed" message. If you loaded a different file, you would be blocked from loading. I added a bug fix.
Free time: improved searching
"AI for Games" by Ian Millington has some great implementations on pathfinding. I implemented some of the algorithms but I haven't added them yet. Won't be for a while.
Boston Indies Demo Night
Monday, January 20. Aeronaut Brewing Company. Come see and play several games on display, including Torrin's Trial. I'll have a bunch of ideas from the night that I'm certain will wreck whatever development plans I had in store.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.041: Stability and Performance6 days ago
- Version 0.0.040: Chance to hit update13 days ago
- Version 0.0.039: Minor Fix, New Portrait20 days ago
- Version 0.0.038: Free Range Movement25 days ago
- Version 0.0.037: Targeting updates39 days ago
- Version 0.0.036: Smarter targeting for helpful abilities48 days ago
- Version 0.0.035: Cooldown and rounded buttons62 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting69 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup78 days ago
- Version 0.0.032 - Scroll that Map83 days ago
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