Version 0.0.23: KO!

Just in time for Demo Night.
KO!
If your attack deals enough damage to defeat the target, the forecast will show "KO!" Here's a screenshot of Torrin about to blast a demon to oblivion.
Loading Fixes
Asynchronous loading is hard. Sometimes the game would start before the images load and you couldn't see your characters. Sometimes the load would work but you'd see a "Load Failed" message. If you loaded a different file, you would be blocked from loading. I added a bug fix.
Free time: improved searching
"AI for Games" by Ian Millington has some great implementations on pathfinding. I implemented some of the algorithms but I haven't added them yet. Won't be for a while.
Boston Indies Demo Night
Monday, January 20. Aeronaut Brewing Company. Come see and play several games on display, including Torrin's Trial. I'll have a bunch of ideas from the night that I'm certain will wreck whatever development plans I had in store.
Files
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.053 - Action Point Cost under the Action Buttons2 days ago
- Version 0.0.052 - Keyboard controls to select actions8 days ago
- Release 0.0.051: Attack Roll Thermometer13 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme24 days ago
- Version 0.0.049: Animated dice rolling and speedup30 days ago
- Version 0.0.048: Training Wheels are go36 days ago
- Version 0.0.047: New Reaction Drop45 days ago
- Nahla Sketch52 days ago
- Version 0.0.046: Status Ailment Tabs59 days ago
- Version 0.0.045: Action Hints64 days ago
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