Version 0.0.029: Health Meter and Buttons
More button updates!
Health Meter
Above the Action Point Meter is a Health Meter. Had a lot of fun styling this. The bar will pulse faster when you are low on health.
Confirm/Cancel are next to the target
These buttons used to be near the bottom of the screen, but I moved them to near the target. The OK and Cancel buttons also react to you hovering and clicking them.

Button Update
I rewrote buttons from the ground up. Many will react to hovering over and clicking them. The start menu and load/save buttons are updated.
When previewing movement or actions, other actions will tint yellow. If you commit to the movement or attack you won't be able to use the action. I'll point this is out closely when I update the tutorial.
Loading Bug Fix
Race Conditions suck and you can start the game before it finishes loading resources. So I added more checks to not start the game until the resources are ready. Hard to test, but it's more stable now.
What's next?
More button updates, the cutscene updates are the last of the old kind. There's also a different button style I want to create.
A temporary patch to explain Hustle & Elusive.
Some visual fixes at the end of turn and when loading save files.
I'm trying to clear the field to change how moving works.
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.053 - Action Point Cost under the Action Buttons1 day ago
- Version 0.0.052 - Keyboard controls to select actions6 days ago
- Release 0.0.051: Attack Roll Thermometer12 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme22 days ago
- Version 0.0.049: Animated dice rolling and speedup28 days ago
- Version 0.0.048: Training Wheels are go34 days ago
- Version 0.0.047: New Reaction Drop43 days ago
- Nahla Sketch50 days ago
- Version 0.0.046: Status Ailment Tabs57 days ago
- Version 0.0.045: Action Hints63 days ago
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