Version 0.0.029: Health Meter and Buttons
More button updates!
Health Meter
Above the Action Point Meter is a Health Meter. Had a lot of fun styling this. The bar will pulse faster when you are low on health.


Confirm/Cancel are next to the target
These buttons used to be near the bottom of the screen, but I moved them to near the target. The OK and Cancel buttons also react to you hovering and clicking them.


Button Update
I rewrote buttons from the ground up. Many will react to hovering over and clicking them. The start menu and load/save buttons are updated.
When previewing movement or actions, other actions will tint yellow. If you commit to the movement or attack you won't be able to use the action. I'll point this is out closely when I update the tutorial.

Loading Bug Fix
Race Conditions suck and you can start the game before it finishes loading resources. So I added more checks to not start the game until the resources are ready. Hard to test, but it's more stable now.
What's next?
More button updates, the cutscene updates are the last of the old kind. There's also a different button style I want to create.
A temporary patch to explain Hustle & Elusive.
Some visual fixes at the end of turn and when loading save files.
I'm trying to clear the field to change how moving works.
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite8 days ago
- Version 0.0.058 - Dialogue Box Rewrite13 days ago
- Version 0.0.057 - Battle Animation!24 days ago
- Release 0.0.56 Smooth map movement animation36 days ago
- Version 0.0.055 - Smooth Attack Roll Animation41 days ago
- Engine update51 days ago
- Version 0.0.054 -Attack Icons55 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons64 days ago
- Version 0.0.052 - Keyboard controls to select actions69 days ago
- Release 0.0.051: Attack Roll Thermometer75 days ago
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