GUI rewrite, step 1: Save and Load buttons
The Battle of Fell Desert » Devlog
My first UI change: Move the save and load buttons to their own component with their own rules.
The upper left corner now shows Save and Load buttons. Now Saving and Loading are separate concepts.
Next up is a lot of refactoring, and then I'll start working on the new HUD.
Files
torrins-trial.zip Play in browser
Mar 28, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite37 days ago
- Version 0.0.058 - Dialogue Box Rewrite42 days ago
- Version 0.0.057 - Battle Animation!53 days ago
- Release 0.0.56 Smooth map movement animation64 days ago
- Version 0.0.055 - Smooth Attack Roll Animation70 days ago
- Engine update79 days ago
- Version 0.0.054 -Attack Icons84 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons92 days ago
- Version 0.0.052 - Keyboard controls to select actions98 days ago
- Release 0.0.051: Attack Roll ThermometerAug 26, 2025
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