Multiple Attack Penalty and HUD updates
The Battle of Fell Desert » Devlog
Hello everyone. Here's what changed.
Multiple Attack Penalty
To encourage more strategic decisions, there's a penalty if you attack more than once per round. The enemies obey this rule, too. You can feel a bit more gutsy wading into a crowd of enemies.
Your first attack is likely to critically hit, but your second isn't. And the third will probably miss. So it may be worth retreating to protect yourself.

HUD Updates
I cleaned up the HUD a little, to make it more compact. The long term plan is to move the action buttons closer to the character, so you don't have to move the mouse around as much.
Here's a screenshot of the HUD during Torrin's turn, showing her health and the number of actions remaining, along with a close up.

Files
torrins-trial.zip Play in browser
Jan 12, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.036: Smarter targeting for helpful abilities1 day ago
- Version 0.0.035: Cooldown and rounded buttons14 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting22 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup31 days ago
- Version 0.0.032 - Scroll that Map36 days ago
- Version 0.0.031: New moves, New tutorial42 days ago
- Version 0.0.030: End Turn Button51 days ago
- Version 0.0.029: Health Meter and Buttons56 days ago
- Version 0.0.028: Title Screen buttons show a hover state62 days ago
- Version 0.0.027: Squaddie Selector68 days ago
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