Multiple Attack Penalty and HUD updates
The Battle of Fell Desert » Devlog
Hello everyone. Here's what changed.
Multiple Attack Penalty
To encourage more strategic decisions, there's a penalty if you attack more than once per round. The enemies obey this rule, too. You can feel a bit more gutsy wading into a crowd of enemies.
Your first attack is likely to critically hit, but your second isn't. And the third will probably miss. So it may be worth retreating to protect yourself.



HUD Updates
I cleaned up the HUD a little, to make it more compact. The long term plan is to move the action buttons closer to the character, so you don't have to move the mouse around as much.
Here's a screenshot of the HUD during Torrin's turn, showing her health and the number of actions remaining, along with a close up.


Files
torrins-trial.zip Play in browser
Jan 12, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.058 - Dialogue Box Rewrite3 hours ago
- Version 0.0.057 - Battle Animation!11 days ago
- Release 0.0.56 Smooth map movement animation22 days ago
- Version 0.0.055 - Smooth Attack Roll Animation28 days ago
- Engine update37 days ago
- Version 0.0.054 -Attack Icons42 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons50 days ago
- Version 0.0.052 - Keyboard controls to select actions56 days ago
- Release 0.0.051: Attack Roll Thermometer61 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme72 days ago
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