Multiple Attack Penalty and HUD updates
The Battle of Fell Desert » Devlog
Hello everyone. Here's what changed.
Multiple Attack Penalty
To encourage more strategic decisions, there's a penalty if you attack more than once per round. The enemies obey this rule, too. You can feel a bit more gutsy wading into a crowd of enemies.
Your first attack is likely to critically hit, but your second isn't. And the third will probably miss. So it may be worth retreating to protect yourself.

HUD Updates
I cleaned up the HUD a little, to make it more compact. The long term plan is to move the action buttons closer to the character, so you don't have to move the mouse around as much.
Here's a screenshot of the HUD during Torrin's turn, showing her health and the number of actions remaining, along with a close up.

Files
torrins-trial.zip Play in browser
Jan 12, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.028: Title Screen buttons show a hover state3 days ago
- Version 0.0.027: Squaddie Selector9 days ago
- Version 0.0.025: New Game Title, Movement Action Point preview16 days ago
- Version 0.0.025: Name change, preview action points27 days ago
- Version 0.0.24: Demo Night feedback34 days ago
- Version 0.0.23: KO!40 days ago
- Version 0.0.022: Keyboard Camera Controls48 days ago
- Version 0.0.021: Preview Window56 days ago
- Action preview updates65 days ago
Leave a comment
Log in with itch.io to leave a comment.