Shields! Armor!
The Battle of Fell Desert » Devlog
Sir Camil can Raise Shield
and increase his Armor by 1 until the start of his next turn. Now he's less likely to get hit.
After using it you can see a shield icon in his summary.
...So many bugs just to add a shield. And I added 2 more:
- You can't see enemy squaddie movement after the first turn. I have an idea on how to fix it but I wanted to get this change out.
- If you try to stack Raise Shield, the text will show multiple "+1 Armor" messages. Only 1 of them counts, there is no benefit from raising your armor. This is cosmetic for now so I'll keep it in until later.
Files
torrins-trial.zip Play in browser
Aug 16, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite52 days ago
- Version 0.0.058 - Dialogue Box Rewrite57 days ago
- Version 0.0.057 - Battle Animation!68 days ago
- Release 0.0.56 Smooth map movement animation80 days ago
- Version 0.0.055 - Smooth Attack Roll Animation85 days ago
- Engine update95 days ago
- Version 0.0.054 -Attack Icons99 days ago
- Version 0.0.053 - Action Point Cost under the Action ButtonsSep 06, 2025
- Version 0.0.052 - Keyboard controls to select actionsSep 01, 2025
- Release 0.0.051: Attack Roll ThermometerAug 26, 2025
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