Shields! Armor!
The Battle of Fell Desert » Devlog
Sir Camil can Raise Shield
and increase his Armor by 1 until the start of his next turn. Now he's less likely to get hit.
After using it you can see a shield icon in his summary.
...So many bugs just to add a shield. And I added 2 more:
- You can't see enemy squaddie movement after the first turn. I have an idea on how to fix it but I wanted to get this change out.
- If you try to stack Raise Shield, the text will show multiple "+1 Armor" messages. Only 1 of them counts, there is no benefit from raising your armor. This is cosmetic for now so I'll keep it in until later.
Files
torrins-trial.zip Play in browser
Aug 16, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.036: Smarter targeting for helpful abilities1 day ago
- Version 0.0.035: Cooldown and rounded buttons14 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting22 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup31 days ago
- Version 0.0.032 - Scroll that Map36 days ago
- Version 0.0.031: New moves, New tutorial42 days ago
- Version 0.0.030: End Turn Button51 days ago
- Version 0.0.029: Health Meter and Buttons56 days ago
- Version 0.0.028: Title Screen buttons show a hover state62 days ago
- Version 0.0.027: Squaddie Selector68 days ago
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