Shields! Armor!
The Battle of Fell Desert » Devlog
Sir Camil can Raise Shield
and increase his Armor by 1 until the start of his next turn. Now he's less likely to get hit.
After using it you can see a shield icon in his summary.
...So many bugs just to add a shield. And I added 2 more:
- You can't see enemy squaddie movement after the first turn. I have an idea on how to fix it but I wanted to get this change out.
 - If you try to stack Raise Shield, the text will show multiple "+1 Armor" messages. Only 1 of them counts, there is no benefit from raising your armor. This is cosmetic for now so I'll keep it in until later.
 
Files
torrins-trial.zip Play in browser
 Aug 16, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development | 
| Author | Chadius | 
| Genre | Strategy | 
More posts
- Version 0.0.059 - Image load rewrite2 days ago
 - Version 0.0.058 - Dialogue Box Rewrite7 days ago
 - Version 0.0.057 - Battle Animation!19 days ago
 - Release 0.0.56 Smooth map movement animation30 days ago
 - Version 0.0.055 - Smooth Attack Roll Animation35 days ago
 - Engine update45 days ago
 - Version 0.0.054 -Attack Icons49 days ago
 - Version 0.0.053 - Action Point Cost under the Action Buttons58 days ago
 - Version 0.0.052 - Keyboard controls to select actions63 days ago
 - Release 0.0.051: Attack Roll Thermometer69 days ago
 
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