Absorb damage with a new status
The Battle of Fell Desert » Devlog


Absorb
When Sir Camil raises his shield, he will absorb 1 HP worth of damage. You can see the big bright Absorb HP in his HUD. When he gets hit he'll lose the absorb first before taking damage. This is in addition to increasing his armor so he's less likely to get hit.
The mission report now shows how much damage you absorbed.
I also did a bunch of refactoring behind the scenes, which turned out to be more difficult than I thought it would be. But what else is new?
What's next?
I want to clean up the highlight overlay - it's hard to distinguish enemy squaddies from your own.
What's that on the horizon? A new ally? But also a new enemy?
Files
torrins-trial.zip Play in browser
Sep 27, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Release 0.0.56 Smooth map movement animation22 hours ago
- Version 0.0.055 - Smooth Attack Roll Animation5 days ago
- Engine update15 days ago
- Version 0.0.054 -Attack Icons20 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons28 days ago
- Version 0.0.052 - Keyboard controls to select actions34 days ago
- Release 0.0.051: Attack Roll Thermometer39 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme50 days ago
- Version 0.0.049: Animated dice rolling and speedup56 days ago
- Version 0.0.048: Training Wheels are go62 days ago
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