Title Screen update and new UI plans
The Battle of Fell Desert » Devlog

The last 2 weeks were spent tweaking the title screen to make it less messy. The tutorial screen is a lot shorter and sweeter as well. Too many words!
Besides that I did a bunch of behind-the-scenes work to separate the UI logic. At the heart of the battle is executing actions. Wish I figured that out earlier, there's a ton of reworking that needs to be done.
The UI won't be ready by demo night, but I'm planning to make a tile-based build to create panels along the bottom of the screen that will show everything in more detail.
Files
torrins-trial.zip Play in browser
May 04, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.053 - Action Point Cost under the Action Buttons1 day ago
- Version 0.0.052 - Keyboard controls to select actions6 days ago
- Release 0.0.051: Attack Roll Thermometer12 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme22 days ago
- Version 0.0.049: Animated dice rolling and speedup28 days ago
- Version 0.0.048: Training Wheels are go34 days ago
- Version 0.0.047: New Reaction Drop43 days ago
- Nahla Sketch50 days ago
- Version 0.0.046: Status Ailment Tabs57 days ago
- Version 0.0.045: Action Hints63 days ago
Leave a comment
Log in with itch.io to leave a comment.