Title Screen update and new UI plans
The Battle of Fell Desert » Devlog

The last 2 weeks were spent tweaking the title screen to make it less messy. The tutorial screen is a lot shorter and sweeter as well. Too many words!
Besides that I did a bunch of behind-the-scenes work to separate the UI logic. At the heart of the battle is executing actions. Wish I figured that out earlier, there's a ton of reworking that needs to be done.
The UI won't be ready by demo night, but I'm planning to make a tile-based build to create panels along the bottom of the screen that will show everything in more detail.
Files
torrins-trial.zip Play in browser
May 04, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite9 days ago
- Version 0.0.058 - Dialogue Box Rewrite14 days ago
- Version 0.0.057 - Battle Animation!25 days ago
- Release 0.0.56 Smooth map movement animation37 days ago
- Version 0.0.055 - Smooth Attack Roll Animation42 days ago
- Engine update52 days ago
- Version 0.0.054 -Attack Icons56 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons64 days ago
- Version 0.0.052 - Keyboard controls to select actions70 days ago
- Release 0.0.051: Attack Roll Thermometer76 days ago
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