Title Screen update and new UI plans
The Battle of Fell Desert » Devlog

The last 2 weeks were spent tweaking the title screen to make it less messy. The tutorial screen is a lot shorter and sweeter as well. Too many words!
Besides that I did a bunch of behind-the-scenes work to separate the UI logic. At the heart of the battle is executing actions. Wish I figured that out earlier, there's a ton of reworking that needs to be done.
The UI won't be ready by demo night, but I'm planning to make a tile-based build to create panels along the bottom of the screen that will show everything in more detail.
Files
torrins-trial.zip Play in browser
May 04, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.036: Smarter targeting for helpful abilities1 day ago
- Version 0.0.035: Cooldown and rounded buttons14 days ago
- Version 0.0.034 - Highlight Squaddies when acting and targeting22 days ago
- Version 0.0.033 - Add to Collection, Target UI cleanup31 days ago
- Version 0.0.032 - Scroll that Map36 days ago
- Version 0.0.031: New moves, New tutorial42 days ago
- Version 0.0.030: End Turn Button51 days ago
- Version 0.0.029: Health Meter and Buttons56 days ago
- Version 0.0.028: Title Screen buttons show a hover state62 days ago
- Version 0.0.027: Squaddie Selector68 days ago
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