Absorb damage with a new status
The Battle of Fell Desert » Devlog


Absorb
When Sir Camil raises his shield, he will absorb 1 HP worth of damage. You can see the big bright Absorb HP in his HUD. When he gets hit he'll lose the absorb first before taking damage. This is in addition to increasing his armor so he's less likely to get hit.
The mission report now shows how much damage you absorbed.
I also did a bunch of refactoring behind the scenes, which turned out to be more difficult than I thought it would be. But what else is new?
What's next?
I want to clean up the highlight overlay - it's hard to distinguish enemy squaddies from your own.
What's that on the horizon? A new ally? But also a new enemy?
Files
torrins-trial.zip Play in browser
Sep 27, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
| Status | In development |
| Author | Chadius |
| Genre | Strategy |
More posts
- Version 0.0.059 - Image load rewrite38 days ago
- Version 0.0.058 - Dialogue Box Rewrite43 days ago
- Version 0.0.057 - Battle Animation!54 days ago
- Release 0.0.56 Smooth map movement animation66 days ago
- Version 0.0.055 - Smooth Attack Roll Animation71 days ago
- Engine update81 days ago
- Version 0.0.054 -Attack Icons85 days ago
- Version 0.0.053 - Action Point Cost under the Action Buttons94 days ago
- Version 0.0.052 - Keyboard controls to select actions99 days ago
- Release 0.0.051: Attack Roll ThermometerAug 26, 2025
Leave a comment
Log in with itch.io to leave a comment.