Absorb damage with a new status
The Battle of Fell Desert » Devlog


Absorb
When Sir Camil raises his shield, he will absorb 1 HP worth of damage. You can see the big bright Absorb HP in his HUD. When he gets hit he'll lose the absorb first before taking damage. This is in addition to increasing his armor so he's less likely to get hit.
The mission report now shows how much damage you absorbed.
I also did a bunch of refactoring behind the scenes, which turned out to be more difficult than I thought it would be. But what else is new?
What's next?
I want to clean up the highlight overlay - it's hard to distinguish enemy squaddies from your own.
What's that on the horizon? A new ally? But also a new enemy?
Files
torrins-trial.zip Play in browser
Sep 27, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.044: Dialogue text formatting3 days ago
- Version 0.0.043: Action Description10 days ago
- Version 0.0.042: Friendly targets turn green18 days ago
- Version 0.0.041: Stability and Performance25 days ago
- Version 0.0.040: Chance to hit update32 days ago
- Version 0.0.039: Minor Fix, New Portrait40 days ago
- Version 0.0.038: Free Range Movement44 days ago
- Version 0.0.037: Targeting updates58 days ago
- Version 0.0.036: Smarter targeting for helpful abilities67 days ago
- Version 0.0.035: Cooldown and rounded buttons81 days ago
Leave a comment
Log in with itch.io to leave a comment.