Absorb damage with a new status
Torrin's Trial » Devlog
Absorb
When Sir Camil raises his shield, he will absorb 1 HP worth of damage. You can see the big bright Absorb HP in his HUD. When he gets hit he'll lose the absorb first before taking damage. This is in addition to increasing his armor so he's less likely to get hit.
The mission report now shows how much damage you absorbed.
I also did a bunch of refactoring behind the scenes, which turned out to be more difficult than I thought it would be. But what else is new?
What's next?
I want to clean up the highlight overlay - it's hard to distinguish enemy squaddies from your own.
What's that on the horizon? A new ally? But also a new enemy?
Files
torrins-trial.zip Play in browser
28 days ago
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Shield disabled, Track criticals6 hours ago
- Disable invalid actions and animate pathfinding5 days ago
- Animation Update for Critical Hits13 days ago
- Highlight enemy range: Now less grating21 days ago
- Smaller Text boxes42 days ago
- Click to Move towards enemies50 days ago
- Highlight enemy range63 days ago
- More Raise Shield updates70 days ago
- Shields! Armor!71 days ago
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