GUI rewrite, step 1: Save and Load buttons
The Battle of Fell Desert » Devlog
My first UI change: Move the save and load buttons to their own component with their own rules.
The upper left corner now shows Save and Load buttons. Now Saving and Loading are separate concepts.
Next up is a lot of refactoring, and then I'll start working on the new HUD.
Files
torrins-trial.zip Play in browser
Mar 28, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.044: Dialogue text formatting2 days ago
- Version 0.0.043: Action Description10 days ago
- Version 0.0.042: Friendly targets turn green18 days ago
- Version 0.0.041: Stability and Performance25 days ago
- Version 0.0.040: Chance to hit update32 days ago
- Version 0.0.039: Minor Fix, New Portrait39 days ago
- Version 0.0.038: Free Range Movement44 days ago
- Version 0.0.037: Targeting updates58 days ago
- Version 0.0.036: Smarter targeting for helpful abilities67 days ago
- Version 0.0.035: Cooldown and rounded buttons81 days ago
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