GUI rewrite, step 1: Save and Load buttons
Torrin's Trial » Devlog
My first UI change: Move the save and load buttons to their own component with their own rules.
The upper left corner now shows Save and Load buttons. Now Saving and Loading are separate concepts.
Next up is a lot of refactoring, and then I'll start working on the new HUD.
Files
torrins-trial.zip Play in browser
Mar 28, 2024
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- New UI: Basic stats1 day ago
- Engine update7 days ago
- Beginning new UI: Name and portrait18 days ago
- Torrin can ignore rough terrain25 days ago
- Even Smaller Text boxes!32 days ago
- Click to Move towards enemies... again39 days ago
- Shield disabled, Track criticals46 days ago
- Disable invalid actions and animate pathfinding52 days ago
- Animation Update for Critical Hits59 days ago
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