GUI rewrite, step 1: Save and Load buttons
Torrin's Trial » Devlog
My first UI change: Move the save and load buttons to their own component with their own rules.
The upper left corner now shows Save and Load buttons. Now Saving and Loading are separate concepts.
Next up is a lot of refactoring, and then I'll start working on the new HUD.
Files
torrins-trial.zip Play in browser
Mar 28, 2024
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Shield disabled, Track criticals8 hours ago
- Disable invalid actions and animate pathfinding6 days ago
- Animation Update for Critical Hits13 days ago
- Highlight enemy range: Now less grating21 days ago
- Absorb damage with a new status28 days ago
- Smaller Text boxes42 days ago
- Click to Move towards enemies50 days ago
- Highlight enemy range63 days ago
- More Raise Shield updates70 days ago
- Shields! Armor!71 days ago
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