GUI rewrite, step 1: Save and Load buttons
The Battle of Fell Desert » Devlog
My first UI change: Move the save and load buttons to their own component with their own rules.
The upper left corner now shows Save and Load buttons. Now Saving and Loading are separate concepts.
Next up is a lot of refactoring, and then I'll start working on the new HUD.
Files
torrins-trial.zip Play in browser
Mar 28, 2024
The Battle of Fell Desert
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.053 - Action Point Cost under the Action Buttons8 days ago
- Version 0.0.052 - Keyboard controls to select actions13 days ago
- Release 0.0.051: Attack Roll Thermometer19 days ago
- Version 0.0.050 - Attack Modifier Animation and a Readme29 days ago
- Version 0.0.049: Animated dice rolling and speedup35 days ago
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- Version 0.0.047: New Reaction Drop50 days ago
- Nahla Sketch57 days ago
- Version 0.0.046: Status Ailment Tabs64 days ago
- Version 0.0.045: Action Hints70 days ago
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