Animation Update for Critical Hits
Torrin's Trial » Devlog
Critical Hits even when you don't roll a 12
Against these enemies, rolling 6+6 was a critical hit, and Torrin and Sir Camil would react by charging in!
But 5+6 or 6+5 was also a critical hit. Now, the critical animation will play in those situations.
More "Out of Range" alerts
When you click out of range you'll see more "Out of Range" pop ups. So now it's clear the game recognized your attempt to move and will tell you why it failed.
Save File version matches build version
These used to be different version names, but now they both match.
What's next?
- Update pathing so player squaddies don't walk through enemy squaddies (the logic does pay attention to this but the animation does not)
- Disable actions that have no chance of working (no point to Raise Shield twice in a row or healing when everyone is at full HP)
- More refactoring behind the scenes
Files
torrins-trial.zip Play in browser
58 days ago
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- New UI: Basic stats22 hours ago
- Engine update6 days ago
- Beginning new UI: Name and portrait17 days ago
- Torrin can ignore rough terrain24 days ago
- Even Smaller Text boxes!31 days ago
- Click to Move towards enemies... again38 days ago
- Shield disabled, Track criticals46 days ago
- Disable invalid actions and animate pathfinding51 days ago
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