Animation Update for Critical Hits
Torrin's Trial » Devlog
Critical Hits even when you don't roll a 12
Against these enemies, rolling 6+6 was a critical hit, and Torrin and Sir Camil would react by charging in!
But 5+6 or 6+5 was also a critical hit. Now, the critical animation will play in those situations.
More "Out of Range" alerts
When you click out of range you'll see more "Out of Range" pop ups. So now it's clear the game recognized your attempt to move and will tell you why it failed.
Save File version matches build version
These used to be different version names, but now they both match.
What's next?
- Update pathing so player squaddies don't walk through enemy squaddies (the logic does pay attention to this but the animation does not)
- Disable actions that have no chance of working (no point to Raise Shield twice in a row or healing when everyone is at full HP)
- More refactoring behind the scenes
Files
torrins-trial.zip Play in browser
13 days ago
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Shield disabled, Track criticals6 hours ago
- Disable invalid actions and animate pathfinding5 days ago
- Highlight enemy range: Now less grating21 days ago
- Absorb damage with a new status28 days ago
- Smaller Text boxes42 days ago
- Click to Move towards enemies50 days ago
- Highlight enemy range63 days ago
- More Raise Shield updates70 days ago
- Shields! Armor!71 days ago
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