Version 0.0.23: KO!
Just in time for Demo Night.
KO!
If your attack deals enough damage to defeat the target, the forecast will show "KO!" Here's a screenshot of Torrin about to blast a demon to oblivion.
Loading Fixes
Asynchronous loading is hard. Sometimes the game would start before the images load and you couldn't see your characters. Sometimes the load would work but you'd see a "Load Failed" message. If you loaded a different file, you would be blocked from loading. I added a bug fix.
Free time: improved searching
"AI for Games" by Ian Millington has some great implementations on pathfinding. I implemented some of the algorithms but I haven't added them yet. Won't be for a while.
Boston Indies Demo Night
Monday, January 20. Aeronaut Brewing Company. Come see and play several games on display, including Torrin's Trial. I'll have a bunch of ideas from the night that I'm certain will wreck whatever development plans I had in store.
Files
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Version 0.0.022: Keyboard Camera Controls9 days ago
- Version 0.0.021: Preview Window17 days ago
- Action preview updates26 days ago
- Elusive: Enemies don't block30 days ago
- New UI: Basic stats39 days ago
- Engine update45 days ago
- Beginning new UI: Name and portrait56 days ago
- Torrin can ignore rough terrain63 days ago
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