Title Screen update and new UI plans
Torrin's Trial » Devlog
The last 2 weeks were spent tweaking the title screen to make it less messy. The tutorial screen is a lot shorter and sweeter as well. Too many words!
Besides that I did a bunch of behind-the-scenes work to separate the UI logic. At the heart of the battle is executing actions. Wish I figured that out earlier, there's a ton of reworking that needs to be done.
The UI won't be ready by demo night, but I'm planning to make a tile-based build to create panels along the bottom of the screen that will show everything in more detail.
Files
torrins-trial.zip Play in browser
May 04, 2024
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Shield disabled, Track criticals8 hours ago
- Disable invalid actions and animate pathfinding6 days ago
- Animation Update for Critical Hits13 days ago
- Highlight enemy range: Now less grating21 days ago
- Absorb damage with a new status28 days ago
- Smaller Text boxes42 days ago
- Click to Move towards enemies50 days ago
- Highlight enemy range63 days ago
- More Raise Shield updates70 days ago
- Shields! Armor!71 days ago
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