Shields! Armor!
Torrin's Trial » Devlog
Sir Camil can Raise Shield
and increase his Armor by 1 until the start of his next turn. Now he's less likely to get hit.
After using it you can see a shield icon in his summary.
...So many bugs just to add a shield. And I added 2 more:
- You can't see enemy squaddie movement after the first turn. I have an idea on how to fix it but I wanted to get this change out.
- If you try to stack Raise Shield, the text will show multiple "+1 Armor" messages. Only 1 of them counts, there is no benefit from raising your armor. This is cosmetic for now so I'll keep it in until later.
Files
torrins-trial.zip Play in browser
71 days ago
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- Shield disabled, Track criticals6 hours ago
- Disable invalid actions and animate pathfinding5 days ago
- Animation Update for Critical Hits13 days ago
- Highlight enemy range: Now less grating21 days ago
- Absorb damage with a new status28 days ago
- Smaller Text boxes42 days ago
- Click to Move towards enemies50 days ago
- Highlight enemy range63 days ago
- More Raise Shield updates70 days ago
Leave a comment
Log in with itch.io to leave a comment.