Shields! Armor!
Torrin's Trial » Devlog
Sir Camil can Raise Shield
and increase his Armor by 1 until the start of his next turn. Now he's less likely to get hit.
After using it you can see a shield icon in his summary.
...So many bugs just to add a shield. And I added 2 more:
- You can't see enemy squaddie movement after the first turn. I have an idea on how to fix it but I wanted to get this change out.
- If you try to stack Raise Shield, the text will show multiple "+1 Armor" messages. Only 1 of them counts, there is no benefit from raising your armor. This is cosmetic for now so I'll keep it in until later.
Files
torrins-trial.zip Play in browser
Aug 16, 2024
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- New UI: Basic stats4 days ago
- Engine update10 days ago
- Beginning new UI: Name and portrait21 days ago
- Torrin can ignore rough terrain28 days ago
- Even Smaller Text boxes!35 days ago
- Click to Move towards enemies... again42 days ago
- Shield disabled, Track criticals49 days ago
- Disable invalid actions and animate pathfinding55 days ago
- Animation Update for Critical Hits62 days ago
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