Multiple Attack Penalty and HUD updates
Torrin's Trial » Devlog
Hello everyone. Here's what changed.
Multiple Attack Penalty
To encourage more strategic decisions, there's a penalty if you attack more than once per round. The enemies obey this rule, too. You can feel a bit more gutsy wading into a crowd of enemies.
Your first attack is likely to critically hit, but your second isn't. And the third will probably miss. So it may be worth retreating to protect yourself.
HUD Updates
I cleaned up the HUD a little, to make it more compact. The long term plan is to move the action buttons closer to the character, so you don't have to move the mouse around as much.
Here's a screenshot of the HUD during Torrin's turn, showing her health and the number of actions remaining, along with a close up.
Files
torrins-trial.zip Play in browser
Jan 12, 2024
Torrin's Trial
Turn Based Strategy in a magical desert land
Status | In development |
Author | Chadius |
Genre | Strategy |
More posts
- New UI: Basic stats2 days ago
- Engine update7 days ago
- Beginning new UI: Name and portrait19 days ago
- Torrin can ignore rough terrain26 days ago
- Even Smaller Text boxes!33 days ago
- Click to Move towards enemies... again40 days ago
- Shield disabled, Track criticals47 days ago
- Disable invalid actions and animate pathfinding53 days ago
- Animation Update for Critical Hits60 days ago
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